Beasley Business Model Canvas

Beasley Business Model Canvas

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Description
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Strategic Business Model Canvas to Unlock Value, Scale Growth and Maximize Profitability

Unlock the full strategic blueprint behind Beasley’s business model with our in-depth Business Model Canvas—three to five clear sentences won’t do it justice. This downloadable, editable canvas reveals how Beasley creates value, captures market share, and scales profitably across customer segments. Ideal for entrepreneurs, consultants, and investors seeking actionable insights—purchase the full Canvas to apply these proven strategies to your plans.

Partnerships

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Advertising agencies & national media buyers

Agencies aggregate demand and route significant budgets across audio and digital channels, securing upfronts, annual plans and remnant fills that boost Beasley's inventory utilization and yield. These partnerships help convert broad reach — radio/audio reaches about 92% of US adults weekly per Nielsen — into predictable revenue. Agencies also bring measurement and brand-safety mandates that Beasley can meet.

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Music labels, syndicators & content providers

Music labels, networks and syndicators supply Beasley with music, shows and talent, tapping an industry where recorded music revenues reached $26.2B in 2023 and streaming accounted for over 65% (IFPI 2024). These partnerships secure a steady pipeline of premium content and interviews, enabling exclusive premieres and promotional tie-ins. Exclusive content deepens listener loyalty and increases advertiser appeal through higher engagement and premium inventory.

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Esports publishers, leagues & event partners

Game publishers and leagues supply IP rights, official schedules and rules that preserve competitive integrity, enabling teams to enter sanctioned events; global esports revenue topped an estimated $1.5 billion in 2024, driving higher team valuation. Event partners and venues facilitate tournaments and on-site fan activations that convert attendance into ticket, F&B and merch income. These relationships unlock sponsorships, media rights and direct monetization while creating cross-platform content opportunities across streaming, short-form and broadcast channels.

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Technology platforms & ad-tech vendors

Technology platforms and ad-tech vendors (streaming, podcast hosts, SSP/DSP, ad servers) power digital delivery and monetization, enabling targeting, dynamic ad insertion and programmatic demand; programmatic drove roughly 86% of US display spend in 2024, lifting CPMs and revenue scale. Integrations support cross-device measurement and brand safety, delivering higher CPMs and scalable digital audio and streaming revenue.

  • streaming
  • podcast hosting
  • SSP/DSP
  • ad-serving partners
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Ratings & analytics providers (e.g., audience measurement)

Third-party ratings validate Beasley's reach and audience demographics for buyers, with Nielsen Audio Today 2024 showing radio reaches ~90% of US adults weekly and IAB/PwC reporting US podcast ad revenue of $2.14B in 2023, strengthening buyer confidence. Analytics drive programming and dynamic pricing, underpin performance reporting and attribution, and credible measurement bolsters sales narratives and renewals.

  • Validate reach & demos
  • Inform programming & pricing
  • Enable attribution & reporting
  • Strengthen sales & renewals
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Agencies, labels and ad-tech monetize huge audio reach: radio ~90-92% and $26.2B music market

Agencies drive predictable upfronts and remnant sales, converting radio/audio reach (~90–92% US adults weekly, Nielsen 2024) into revenue. Labels and syndicators supply premium content (recorded music $26.2B 2023; streaming >65% IFPI 2024). Tech/ad‑tech enables programmatic audio and DAI (programmatic ~86% display 2024), while ratings and analytics (podcast ads $2.14B 2023) validate inventory and pricing.

Partner Role 2023–24 metric
Agencies Demand, upfronts Radio reach 90–92% (Nielsen 2024)
Labels Content/IP $26.2B recorded music (2023)
Ad‑tech Delivery/monetization Programmatic ~86% display (2024)
Ratings Measurement Podcast ads $2.14B (2023)

What is included in the product

Word Icon Detailed Word Document

A polished, pre-written Beasley Business Model Canvas detailing nine BMC blocks—customer segments, value propositions, channels, and more—aligned with real-world operations, competitive analysis, SWOT, and investor-ready insights.

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Excel Icon Customizable Excel Spreadsheet

High-level, editable one-page snapshot that condenses your company strategy into a digestible format for quick review. Saves hours of structuring and is perfect for collaboration, boardrooms, or comparing multiple models side-by-side.

Activities

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Local programming & content production

Beasley produces live shows, music rotations, news, traffic and sports across its 63 stations in 15 markets, tailoring playlists and on-air segments to local tastes; Nielsen shows AM/FM radio reaches about 90% of US adults weekly (2024). The company repackages broadcasts into on-demand clips and podcasts to grow digital reach while enforcing editorial standards and FCC compliance.

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Ad sales, campaign design & optimization

Prospect, pitch, and close local and national advertisers, building integrated packages across radio, digital, social, and events to drive reach and revenue. Traffic, monitor, and optimize spots for pacing and outcomes; campaigns leverage radio reach of 92% of US adults and ~13 hours/week listening (Nielsen 2024). Deliver post-campaign analytics and insights to quantify ROI and audience lift.

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Digital distribution & audience growth

Stream stations across apps and web and publish podcasts and VOD to capture increasing on-demand consumption; the digital audio market showed double-digit growth in 2024 while US podcast ad revenue exceeded $2 billion in 2023. Execute SEO, newsletters, and social strategies to expand reach and acquisition. Manage push notifications and CRM to build daily habits and retention. Continuously test new formats to raise average time spent per user.

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Esports team operations & content

Operate full esports team lifecycle: recruit players, manage coaching staff, run scrims and analytics to optimize performance, while producing team content, livestreams and sponsor integrations; the esports market was estimated at about $1.5B in 2024 with sponsorships ~60% of revenue.

  • Recruitment, coaching, scrims & analytics
  • Content, streams & sponsor activations
  • Tournament & community activation
  • Brand guidelines & partner obligations
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Regulatory, engineering & infrastructure management

Maintain FCC licensing and renewals on the 8-year cycle while meeting public file and staffing requirements; target transmitter/studio/IT uptime of 99.99% through proactive monitoring and SLAs. Implement disaster recovery and FEMA-aligned continuity plans plus mandated EAS weekly and monthly tests. Schedule equipment upgrades to boost audio/streaming quality, with transmitter replacements often exceeding $200,000 and technical CAPEX typically 3–5% of revenue.

  • FCC license: 8-year renewal
  • Uptime target: 99.99%
  • EAS: weekly and monthly tests
  • Transmitter cost: >$200,000
  • Technical CAPEX: 3–5% of revenue
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Local radio, podcasts & esports across 63 stations in 15 markets — 99.99% uptime target

Beasley produces and streams local radio, podcasts and VOD across 63 stations in 15 markets, enforcing FCC compliance and targeting 99.99% uptime. Sales teams sell integrated ad packages across radio, digital and events, leveraging ~90–92% weekly AM/FM reach and ~13 hrs/week listening (Nielsen 2024). Digital/podcast growth (double-digit 2024; US podcast ads >$2B in 2023) and esports (~$1.5B market 2024) drive new revenue streams.

Metric Value
Stations/Markets 63 / 15
Radio reach (2024) 90–92%
Avg weekly listening ~13 hrs
Podcast ad revenue >$2B (2023)
Esports market (2024) ~$1.5B
Uptime target 99.99%
Technical CAPEX 3–5% rev

What You See Is What You Get
Business Model Canvas

The Beasley Business Model Canvas you’re previewing is the exact document you’ll receive after purchase, not a mockup or sample. When you buy, you’ll instantly download the full, editable file—formatted and structured the same way—available in Word and Excel. It’s ready to use for presentations, planning, and implementation without any missing sections.

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Resources

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FCC licenses & market footprints

Beasley Media Group (NASDAQ: BBGI) holds FCC broadcast licenses across multiple key DMAs, securing spectrum access that limits local competitors. Market coverage creates scarce distribution and pricing power, underpinning strong advertiser demand and brand presence. These licensed footprints are capital- and time-intensive to build, making them difficult and costly to replicate.

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On-air talent & content IP

Hosts, DJs, and producers drive loyalty and daily tune-ins, with Nielsen reporting radio reaches 92% of Americans weekly (2023), while show formats, segments, and archives become reusable IP for syndication and streaming monetization. Strong talent relationships attract advertisers and high-profile guests, and authentic voices differentiate Beasley in a crowded local-media landscape.

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Studios, transmitters & digital platforms

Physical studios, transmitters and towers secure reliable over-the-air coverage, supporting radio's enduring reach (Nielsen: radio reaches ~92% of US adults weekly in 2024). Apps, websites and podcast hosting extend audience capture and on‑demand revenue channels. Integrated tech stacks power streaming, programmatic monetization and audience analytics. Combined, these assets form a hybrid distribution moat across broadcast and digital.

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Advertiser relationships & salesforce

Established ties with SMBs, regional brands and agencies drive recurring ad revenue; SMBs comprise 99.9% of U.S. firms (SBA 2024), supplying a broad demand base. A trained salesforce packages multi-channel solutions; CRM-driven insights and case studies raise close rates while long-standing client trust lowers churn.

  • Established SMB, regional, agency channels
  • Trained salesforce: multi-channel offerings
  • CRM + case studies: higher close rates
  • Long-term trust: reduced churn

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Esports brands, rosters & communities

Team IP and player personalities drive fan growth and sponsor deals; global esports revenue reached about $1.5B in 2024 with sponsorships ~58%. Owned Twitch, YouTube and social channels engage parts of a 532 million esports audience in 2024 and boost recurring reach. Competitive results amplify visibility and sponsor ROI, while community loyalty supports merchandise and live-event demand.

  • Team IP attracts sponsors
  • 532M esports audience (2024)
  • $1.5B market, 58% sponsorships
  • Owned channels = recurring engagement
  • Community loyalty → merchandise/events

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Spectrum-backed radio, SMB ad reach and esports scale power hybrid OTT and programmatic revenue

Beasley holds FCC broadcast licenses across key DMAs, creating scarce spectrum-based distribution. Talent, hosts and producers drive tune-ins and IP for syndication; radio reaches ~92% of US adults (2024). Studios, towers and digital platforms enable hybrid OTT and programmatic revenue. SMB advertiser base (99.9% of US firms, SBA 2024) plus esports reach (532M; $1.5B market, 58% sponsorships, 2024) diversify demand.

ResourceMetric2024
Broadcast licensesDMA coverageScarce
Radio reachUS adults weekly~92%
SMB market% of US firms99.9%
EsportsAudience / market532M / $1.5B

Value Propositions

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Local, live, and free content

Local, live, free content delivers real-time news, traffic, weather and community voices across Beasley stations, leveraging AM/FM reach—92% of Americans tune to radio weekly (Nielsen 2024)—to offer curated music and personalities that mirror each market. Free access reduces friction and builds daily habits; reliability during emergencies cements trust and audience loyalty.

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Integrated advertising with measurable reach

Bundle radio, streaming, podcasts, social and events into integrated campaigns that use third-party ratings (Nielsen Audio) to target dayparts and demographics precisely. Provide attribution and lift studies where available to quantify impact on conversions and foot traffic. Focus on both brand awareness and store visits, leveraging radio’s broad reach—Nielsen reports radio reaches roughly 90% of US adults weekly—plus digital engagement metrics for ROI.

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Cross-platform brand activations

Design promotions, contests and sponsorships tied to shows and teams to leverage radio’s scale—radio reaches 92% of U.S. adults weekly (Nielsen)—driving measurable engagement. Execute multi-touch storytelling across audio and video, layering pre-roll, social and on-air spots. Create custom content and live experiences to generate high-impact moments that cut through and boost activation ROI.

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Esports engagement for youth audiences

  • Audience: 532M (2024)
  • Demo: ~70% age 18–34
  • Channels: teams, creators, live events
  • Formats: short-form, streams, event activations

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Community connection & cause marketing

Beasley leverages community connection and cause marketing by supporting local events, charities and PSAs, delivering remotes and on-site appearances that integrate brands into neighborhoods, and facilitating civic information during crises; local radio reached ~90% of U.S. adults weekly (Nielsen 2024), amplifying goodwill that enhances advertiser reputation and recall.

  • Support events: local remotes, sponsorships
  • Charity & PSAs: civic alerts, crisis info
  • Reach: ~90% adults weekly (Nielsen 2024)
  • Benefit: increased advertiser trust & brand lift

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Radio reaches 92% weekly; esports 532M (70% 18-34)

Beasley offers free local live audio reaching 92% of Americans weekly (Nielsen 2024), building daily habits and crisis trust. Integrated radio+digital campaigns use Nielsen Audio targeting and attribution. Esports reach 532M globally (Newzoo 2024; ~70% 18–34). Community sponsorships extend local reach.

MetricValue
Radio reach (US)92% weekly (Nielsen 2024)
Local reach~90% adults weekly (Nielsen 2024)
Esports audience532M (Newzoo 2024); ~70% 18–34

Customer Relationships

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Dedicated account management

Dedicated account managers deliver consultative selling and ongoing support to advertisers, tailoring packages and creative to campaign goals and audience segments. Regular check-ins and optimization reviews are scheduled to improve KPIs and lifetime value. McKinsey finds personalization can increase revenue by 5–15%, a lever used to prioritize renewals through clear performance insights and ROI reporting.

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Self-serve and assisted digital buying

Enable programmatic access to inventory via SSPs, tapping the ~86% share of global display impressions traded programmatically in 2024; offer managed service for complex campaigns and roadmaps; provide real-time dashboards for pacing and reporting (sub-15 minute latency) and lower friction for test-and-learn budgets to boost small-campaign ROI by ~10-15%.

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Listener engagement & loyalty programs

Run regular call-ins, requests, and contests to deepen ties and boost live engagement; with global podcast listeners reaching ~504 million in 2024, interactive shows can scale reach. Use newsletters (avg open ~21.5% in 2024), push alerts, and social groups for retention, reward participation with giveaways and VIP access, and convert casual listeners into advocates.

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Creator and talent collaborations

Co-create show segments with artists, athletes and influencers to tap fanbases and drive tune-in; influencer marketing spending reached about 24 billion USD globally in 2024, and US podcast ad revenue hit 2.6 billion USD in 2024, highlighting monetization upside. Use interviews and social media takeovers for attention spikes, offer backstage exclusives to deepen loyalty, and design formats that amplify network effects around personalities.

  • Co-create segments
  • Interviews & takeovers
  • Backstage exclusives
  • Network-effect focus

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Esports fan community management

Moderate team Discords and socials to sustain engagement across a 532 million global esports audience (Newzoo 2023), running watch parties, AMAs and meet-and-greets to boost live engagement and retention. Offer member perks and limited merch drops to monetize fandom; maintain transparent communication around roster moves to protect brand trust.

  • Discord moderation
  • Watch parties & AMAs
  • Merch drops & perks
  • Transparent roster comms

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Managers + programmatic reach drive 5-15% revenue, improve retention

Dedicated account managers provide consultative selling and ROI reporting, leveraging personalization to lift revenue 5–15% (McKinsey) and prioritize renewals. Programmatic access covers ~86% of global display impressions (2024) with managed services and real-time dashboards to boost small-campaign ROI ~10–15%. Engagement via podcasts (504M listeners 2024), newsletters (avg open 21.5% 2024), influencer tie-ins ($24B spend 2024) and esports (532M audience) drives retention and monetization.

Metric2024 value
Podcast listeners504M
Programmatic share~86%
Influencer spend$24B
Newsletter open rate21.5%

Channels

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Terrestrial radio (FM/AM)

Terrestrial radio (FM/AM) is Beasley's primary reach vehicle across local markets and dayparts, delivering habitual listening in cars, workplaces, and homes. Nielsen Audio 2024 shows terrestrial radio reaches about 90% of U.S. adults weekly, supporting immediacy and broad frequency for spot and live coverage. It anchors brand presence in each DMA, driving local ad recall and daypart-specific engagement.

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Websites & mobile apps

Websites and mobile apps stream live stations and host on-demand shows, publish schedules, news posts, and advertiser landing pages, enable registrations and push notifications, and collect first-party data for personalization; by 2024 mobile reach exceeded roughly 5.3 billion users globally, making owned apps critical for audience monetization and targeted ad delivery.

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Podcasts & on-demand audio

Extend shows into time-shifted listening to capture binge and commuter habits, leveraging that US podcast ad revenue exceeded $2.1B in 2023 (IAB/PwC) and continues to grow into 2024. Enable dynamic ad insertion and audience-targeted monetization to raise effective CPMs. Capture listeners beyond signal range — digital distribution reaches national/global audiences. Create evergreen episodes for long-tail revenue from catalog replay and subscription bundles.

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Social & video platforms

  • Platforms: YouTube, TikTok, Instagram, Twitch
  • 2024 reach: YouTube 2.5B, Instagram 2.0B, TikTok 1.6B, Twitch 140M
  • Goals: discovery, community, native sponsor integration, funnel to owned properties
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Live events & esports tournaments

Beasley leverages remotes, concerts and promotional activations to drive ticket, sponsorship and on-site spend; in 2024 the global live-music market neared $30B while the esports audience hit ~532M, unlocking sponsorship and streaming ad revenue. Hosting competitive events and experiential partner activations creates content, merchandise and licensing channels that lift ARPU and sponsor ROI.

  • Event production: ticketing, sponsorship, F&B
  • Esports: tournaments, streaming, sponsorship
  • Experiential: branded activations, lead gen
  • Merch/content: licensing, direct-to-consumer

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Multichannel Audio: Radio, Streaming, Podcasts and Live Events Power Local Reach

Beasley uses terrestrial radio for habitual local reach (Nielsen Audio 2024: ~90% U.S. adults weekly), owned web/apps for streaming and first-party data (mobile users ~5.3B 2024), podcasts for time-shifted ads (IAB/PwC 2023 podcast ad revenue $2.1B) and social+video for discovery (YouTube 2.5B, TikTok 1.6B, Instagram 2.0B, Twitch 140M MAU 2024); events tap live-music (~$30B 2024) and esports (~532M) sponsorships.

Channel2024 metricMonetization
Terrestrial radio~90% US weeklySpots, local sponsors
Apps/Webmobile users ~5.3BTargeted ads, data
Podcast$2.1B ad rev (2023)Dynamic ads, subs
Social/VideoYT 2.5B/IG 2.0B/TikTok 1.6B/Twitch 140MNative spons, funnel
Events/EsportsLive-music ~$30B; esports ~532MTickets, spons, merch

Customer Segments

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Local SMB advertisers

Local SMB advertisers—restaurants, retailers, services, and healthcare—seek cost-effective reach and prioritize geo-targeting plus clear attribution to measure ROI. Radio’s broad local footprint, reaching about 90% of U.S. adults weekly (Nielsen 2024), complements digital geo-targeting for drive-to-store campaigns. On-the-ground radio remotes and timed promotions reliably lift foot traffic, so recurring buys are structured to match seasonality and promotional calendars.

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National brands & agencies

National CPG, auto, QSR, telecom and financial services advertisers buy scale from Beasley—leveraging its 64 stations across 15 markets in 2024—to secure verified reach, brand safety and cross‑market execution. Integrated audio‑digital packages with measurement tie to KPIs and attribution. Upfront commitments and scatter buys together fill annual budgets.

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Listeners & local communities

Commuters, at-work audiences and hobby listeners rely on Beasley for companionship and local info; AM/FM still reaches about 92% of US adults weekly (Nielsen 2024) with roughly 1.5 hours/day average listening. Free access and personality-driven shows drive habitual tuning, while emergency alerts and local updates boost immediate relevance. Audience loyalty compounds daily, improving CPM and retention metrics.

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Esports fans & gaming sponsors

Digital-native esports fans follow teams, players, and content across streams, socials and live events; Newzoo estimates a 532 million global esports audience in 2024 and industry revenues around $1.4 billion, driving sponsors to seek authentic integrations while communities monetize via merch and paid memberships.

  • 532M global esports audience (2024)
  • $1.4B industry revenues (2024)
  • Sponsors favor authentic integrations; communities profit from merch & memberships

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Music industry stakeholders

Labels, promoters, and artists need sustained exposure to convert listeners into fans; airplay and interviews remain key momentum drivers while streaming dominance reshapes reach. Event partnerships and contests amplify launches and drove measurable engagement lifts across digital channels in 2024. Insights from play, ticketing and social data guide tour routing and marketing spend to maximize ROI.

  • IFPI 2024: global recorded music revenue $27.8B; streaming ~83% of revenue
  • Event partnerships boost discovery and ticket sales
  • Airplay/interviews increase visibility ahead of releases
  • Data-driven tour decisions improve gross per show

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Reach 90% of adults with geo-targeted radio + esports

Local SMBs seek geo-targeted, measurable drive-to-store buys; radio reaches ~90% of U.S. adults weekly (Nielsen 2024). National brands use Beasley’s 64 stations in 15 markets for scale and brand-safe cross-market campaigns. Habitual commuters (~1.5 hr/day) drive CPM/retention; esports (532M audience, $1.4B revenue 2024) and labels leverage integrated airplay, events and data for monetization.

SegmentKey metrics2024 data
Local SMBGeo ROI90% reach
NationalScale64 stations, 15 markets
CommutersEngagement1.5 hr/day
EsportsAudience532M / $1.4B

Cost Structure

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Talent, programming & production

Salaries for hosts, producers and editors form the bulk of talent costs; BLS May 2023 medians: radio and TV announcers $42,410, producers and directors $61,220, audio/video editors $49,670. Creative, imaging and studio costs (equipment, licensing) add material overhead. Freelancers/guest fees provide flexibility; training and retention programs (often 1–3% of payroll) preserve on‑air quality.

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Transmission, facilities & engineering

Tower leases (commonly $12,000–36,000/year), power and maintenance account for major uptime costs, while studio rent and utilities (often $30,000–150,000/year) plus periodic equipment upgrades are ongoing capital needs. IT and cybersecurity budgets (typically 1–3% of revenue) protect signal and data integrity. Redundant transmission paths and backup power systems materially reduce outage risk and insurance exposure.

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Music licensing & content rights

Royalties and performance fees (millions annually) fund music use across Beasley’s 63 stations in 2024, with syndication and sports rights expanding audience access and ad inventory. Strict licensing compliance prevents costly enforcement actions, while active negotiations with PROs and rights holders limit margin erosion and optimize per-market licensing spend.

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Sales, marketing & promotions

Sales, marketing and promotions combine commissions, salaries and CRM tools to convert leads into revenue, while promotions, contests and creative services stimulate audience demand and campaign lift; trade and cash advertising broaden market reach, and client entertainment underpins key-account retention.

  • Commissions and salaries
  • CRM and automation
  • Promotions, contests, creative
  • Trade/cash advertising
  • Client entertainment

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Esports operations & events

Player salaries often range from 50,000 to 500,000 USD annually by tier (2024 market ranges), with travel and coaching adding substantial recurring costs; event fees, production and content creation can cost tens to hundreds of thousands per event; merch design and inventory require upfront capital and working capital; competitive performance directly drives prize income and sponsor spend, influencing budget allocation.

  • Player payroll: 50k–500k USD/yr
  • Event/production: 10k–300k+ per event
  • Merch: upfront design + inventory capex
  • Performance-linked revenue: sponsors/prize impact
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Talent, towers and royalties squeeze margins; events and player costs add variable pressure

Salaries (hosts/producers/editors median $42,410–$61,220) and talent/production are largest costs; tower leases $12,000–$36,000/yr and studio rent $30,000–$150,000/yr plus IT (1–3% revenue) drive operations. Royalties/performance fees (multi‑million for 63 stations in 2024) and rights/licensing materially affect margins. Sales/marketing, promotions and player/event costs (player payroll $50k–$500k; events $10k–$300k+) add variable spend and working capital pressure.

Cost itemTypical rangeNote
Talent salaries$42k–$61k medianLargest fixed cost
Transmission/studio$12k–$150k/yrLease, power, maintenance
RoyaltiesMulti‑million (2024)Per‑station licensing
Events/players$10k–$300k+ / $50k–$500kVariable; sponsor‑linked

Revenue Streams

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Local spot advertising

Core revenue comes from SMBs buying dayparts and fixed schedules, often bundled with remotes, on-air endorsements and promotional activations; packages are calibrated by market ratings, seasonality and spot demand. Pricing adjusts to Nielsen ratings and peak-event premiums, and in 2024 renewals provided the backbone of recurring spot bookings, underpinning revenue stability.

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National & network advertising

Agencies place multi-market buys for scale and frequency, bundling 20+ DMAs to hit national KPIs and lower effective CPMs.

Upfronts and scatter markets set rates each quarter, with upfront commitments typically securing the bulk of premium inventory and scatter filling demand spikes.

Network inventory supplements local avails to extend reach and consistency across dayparts, while diverse brand categories—automotive, CPG, telco—spread revenue risk and drive higher yield.

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Digital & programmatic advertising

Streaming audio, display and pre-roll monetize Beasley’s online audiences via programmatic and direct buys, with programmatic buying capturing roughly 86% of US display spend in 2024, driving fill and yield.

Podcasts add dynamic ad insertion and host reads; US podcast ad revenue reached about 2.1 billion in 2023 and continued growth into 2024 bolsters inventory value.

SSP/DSP pipes enable incremental demand and real-time bidding, while audience targeting supports CPMs often 2–3x higher than generic buys.

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Sponsorships & branded content

  • Custom segments/contests: +25% CPMs (2024)
  • Naming rights/events: multi-year contracts
  • Esports jersey/content: Gen Z reach expansion
  • Measurement: +30% renewal rate (2024)
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    Esports merchandise, events & ancillary

    Esports merchandise, events and ancillary monetize fandom through merch sales and limited drops, with global esports revenue projected to reach $1.6 billion in 2024 (Newzoo). Ticketing and appearance fees provide episodic income; creator partnerships and affiliate links diversify revenues, and prize winnings add opportunistic upside.

    • Merch sales: limited drops monetize superfans
    • Ticketing & appearances: episodic event revenue
    • Creator partnerships & affiliate links: diversified income streams
    • Prize winnings: opportunistic upside

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    Local spots + custom segments lift CPMs 25% as programmatic captures ~86% of US display

    Core revenue is local spot packages and bundles (dayparts, remotes, endorsements) with renewals stabilizing bookings; custom segments raised CPMs by 25% in 2024 and measurement drove a 30% higher renewal rate. Programmatic and SSP/DSP pipes monetize streaming/display with programmatic capturing ~86% of US display spend in 2024. Podcasts and esports add growth: US podcast ads were $2.1B in 2023 and global esports revenue ~ $1.6B in 2024.

    MetricValue
    Programmatic share (US display)~86% (2024)
    US podcast ad revenue$2.1B (2023)
    Global esports revenue$1.6B (2024)
    Custom segment CPM uplift+25% (2024)
    Renewal uplift from measurement+30% (2024)